Sunday, October 14, 2012

The life of a sound recording artist extraordinaire! - week 4, 5 and 6

These last three weeks there have been several things school related that needed my attention.  And unfortunately, not all of them had to do about Revenge. But I have been able to do some  work. I've finished my list of sounds, so now I got a better idea of how much I need to record and  edit. This list will of course be added to as necessary. When it comes to coding, I'm still learning to use Unity and Javascript, so I have written no code in the game yet. But the beauty about Unity is that you can still build a gameworld and walk around in it without having to manually implement code. So we do have a game prototype that contains models and terrain. Go ahead and take a peek in the gallery on our team's website.

The majority of work I've been doing since last update is picking up audio equipment, charging batteries for recorder (takes at least 12 hours per charge - ridiculous), a fair amount of walking to recording sites (no car), learning to use equipment and eventually recording some actual sounds. This have taken some time, and not always with luck on my side, having to deal with faulty equipment and getting a flat tire on my bicycle. But in the end I got some recordings that I could use. Hurray! Specificly, I have recorded sounds for a river and the sound of footsteps.

After spending some time getting to know Adobe Audition (sound editing program), I managed to create a loop of the river sound that has now been put in the prototype. Not completely satisfied with the sound, so I might edit it some more. But at least I have something in the game now!

Lastly, I've written an update on what the entire team have been doing on the site. Do take a look.