About time for a new update.
So I've been spending some time recording sounds, this time with family
members to help me create some of them. I got quite a few recordings, so it was
necessary to organize and name the files according to what was being recorded.
I've been recording various types of effects, including fire, stuff hitting
wood and more footsteps. Recording the more abstract sounds turned out to be a
laugh, since I got the bright idea of using my mouth to create some of them.
Listening to myself babbling and gurgling away, it turned out to be somewhat of
a challenge to stop giggling.
I’ve also been learning bits and pieces about Unity, reading through a tutorial
in a book I’m using.
When it comes to coding, I’ve been trying to code footsteps sounds into
the game. That is taking some time. There are several reasons for that, but one
of them is that I haven’t been taught how to do such things. Another reason is
that in my book, there is nothing about making footsteps. I’ve been making some
progress, but haven’t found a solution yet.
On a high note – we had our first playtest of Revenge last week. It was
a lot of fun. We got some really good feedback and we are looking forward to
implement changes to the game based on that. At the time of the playtest, I
only had one single sound ingame (the river sound), so I got little feedback on
the sound. Last week I also edited my fire sound, trying to make it sound “big”.
When listening through my fire effect recordings, I wished I had made some
different sounds as well, since some of them were maybe a little bit off. But I
tried to make the best of it, and eventually decided that’s good enough. The fire sound
is now ingame and loopable. Have a listen at a sample below. Editing on two of the more spooky sounds in the
game have also started.